Over the week, Marketing manager Guy Perkins from Rocksteady talked in a long interview about the upcoming video game Batman: Arkham Knight. Everything from the development of the stories, the expansive world of Gotham and so much more.
“I think we’ve always taken pride in the stories we tell,” he explained. “We try to create that very cinematic story-telling experience through the game. Obviously Asylum was the starting point for that, but the intimate cat-and-mouse gameplay between the Joker and Batman really demanded it took place in the pressure cooker of the Asylum.
“So that had its place for that story, but then we took that into the open world to give players the next piece of the Batman armour as it were, which is the grappling gun and the ability to glide. The introduction of those pieces really required a bigger game world to support them, but then the big thing that was always missing for us was the Batmobile. It was always missing but wouldn’t have worked in Asylum or City, so to build an open-world around that was crucial.
“The narrative is still very defined, though, there’s definite acts that you clearly understand as you go through Arkham Knight. We’ve been conscious to create a rich story that’s interesting for newcomers and for fans alike. You can go off and do your side quests when you like, but it’s still a linear story in the sense that it has a beginning, middle and end.
“If people walk away thinking this is the ultimate Batman simulator, then our job is complete,” he says. “We gave them Gotham City, we gave them Batman at the height of his powers and we gave them the Batmobile. I think those three elements come together to make a great game. If people go away feeling like it was awesome, we’ve done a good job.”
Now this isn’t the whole interview due to spoilers. If you would like to read it then head over to the source. Batman: Arkham Knight hits stores June 2nd, 2015 for PlayStation 4, Xbox One and PC